During Postal II's main menu, one of the spinning objects is a painkiller bottle, that uses exactly the same design as the ones in Max Payne 2. Similar to Max Payne 3 single player mode, all players in multiplayer can use painkillers and go into Last Man Standing if wounded and holding painkillers and ammo.In Max Payne 3 each painkiller is required to enter the Last Man Standing mechanic if fatally wounded by the person who hit them.Although they are an intrinsic part of the games, there is no mention of the painkillers in the Max Payne film.In Max Payne 3, you can carry up to 9 painkillers at a time. In Max Payne and Max Payne 2, you can only carry 8 painkillers at a time, their number shown next to the health silhouette and the Bullet Time meter.The instant heal from Dead Man Walking was also used in Max Payne 3. In the Dead Man Walking mode, one is healed instantly. In Max Payne and Max Payne 2 each container of painkillers heals about 20% of health, but does it over time, and it may take a few seconds for a complete recovery. Even since the original, Max Payne does manage to have a good number of disturbing moments throughout the entire franchise.
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